Base

Physical mediums

The types and functions shared between all different types of physical mediums.

MultipleScattering.PhysicalMedium — Type
PhysicalMedium{Dim,FieldDim}

An abstract type used to represent the physical medium, the dimension of the field, and the number of spatial dimensions. We expect every sub-type of PhysicalMedium{Dim,1} to have a field c which is the complex wave speed.

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MultipleScattering.ScalarMedium — Type
ScalarMedium{Dim}

An type used to represent a scalar wave which satisfies a Helmoholtz equations. Dim represents the number of spatial dimensions.

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MultipleScattering.basisorder_to_basislength — Method
basisorder_to_basislength(P::Type{<:PhysicalMedium}, order::Int)

The number of basis functions, of the type of medium P, with basis order up to order. For scalar waves this is 2*order + 1 in 2D and (order + 1)^2 in 3D.

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MultipleScattering.boundary_data — Function

A tuples of vectors of the field close to the boundary of the shape. The field is calculated from sim::FrequencySimulation, but the PhysicalMedium inside and outside of the shape are assumed to be given by insidemedium and outsidemedium.

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MultipleScattering.outgoing_translation_matrix — Method
outgoing_translation_matrix(medium::PhysicalMedium, in_order, out_order, ω, d)

Returns the matrix U which translates the outgoing basis into the regular basis. That is, U * vs(in_order, x) ≈ us(out_order, x + d) for |x| < |d|, where vs = regular_basis_function(medium, ω) and us = outgoing_basis_function(medium, ω).

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MultipleScattering.regular_translation_matrix — Method
regular_translation_matrix(medium::PhysicalMedium, in_order, out_order, ω, d)

Returns the matrix V which translates the regular basis. That is, V * vs(in_order, x) ≈ vs(out_order, x + d), where vs = regular_basis_function(medium, ω).

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MultipleScattering.complex_legendre_array — Method

complex_legendre_array(l_max::Int, z::Complex{T})

returns a vector of all associated legendre functions with degree l <= l_max. The degree and order (indices) of the elements of the vector are given by spherical_harmonics_indices(l_max::Int).

The associated legendre polynomials are taken from the package AssociatedLegendrePolynomials.jl.

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MultipleScattering.diffsbessel — Method
diffsbessel(f::Function,m,x)

Differentiates the spherical bessel function 'f' (for any spherical bessel). The order is 'm' and the argument is 'x'. Note 'x' can be a complex number.

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MultipleScattering.gaunt_coefficient — Method
gaunt_coefficient(l1,m1,l2,m2,l3,m3)

A version of the Gaunt coefficients which are used to write the product of two spherical harmonics. If Y_{l,m} is a complex spherical harmonic, with the typical phase conventions from quantum mechanics, then:

gaunt_coefficient(l1,m1,l2,m2,l3,m3) = 4*π*im^{l2+l3-l1} Integral[Y_{l1,m1}*conj(Y_{l2,m2})*conj(Y_{l3,m3})]

where the integral is over the solid angle. In the papers by Art Gower, this symbol is denoted by c_{(l1,m1),(l2,m2)(l3,m3)}.

The most standard gaunt coefficients G(l1,m1;l2,m2;l3) are related through the identity:

4pi * G(l1,m1;l2,m2;l3) = im^(l1-l2-l3) * (-1)^m2 * gaunt_coefficient(l1,m1,l2,-m2,l3,m1+m2)
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MultipleScattering.sbesselj — Method
sbesselj(m,x)

Returns the spherical besselj function. The order is 'm' and the argument is 'x'. Note 'x' can be a complex number.

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MultipleScattering.shankelh1 — Method
shankelh1(m,x)

Returns the spherical hankel function of the first kind. The order is 'm' and the argument is 'x'. Note 'x' can be a complex number.

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MultipleScattering.spherical_harmonics — Method

spherical_harmonics(l_max::Int, θ::Complex{T}, φ::Union{T,Complex{T}})

returns a vector of all spherical harmonics with degree l <= l_max with complex arguments. The degree and order (indices) of the elements of the vector are given by spherical_harmonics_indices(l_max::Int).

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MultipleScattering.spherical_harmonics — Method
spherical_harmonics(l_max::Int, θ::T, φ::T)

Returns a vector of all the spherial harmonics $Y_{(l,m)}(\theta,\phi)$ for all the degrees l and orders m. The degree and order (indices) of the elements of the vector are given by spherical_harmonics_indices(l_max::Int).

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Particle

Particle types and functions.

MultipleScattering.Particle — Method
Particle(medium, radius)

Returns a particle shaped like a sphere or circle, when the particle shape is not given and with the specified radius.

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Base.in — Method
in(vector, particle)::Bool

Returns true if vector is in interior of shape of particle, false otherwise.

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Base.issubset — Method
issubset(shape1, shape2)::Bool

Returns true if shape1 is entirely contained within shape2, false otherwise (also works with particles).

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Base.issubset — Method
issubset(shape1, shape2)::Bool

Returns true if shape1 is entirely contained within shape2, false otherwise (also works with particles).

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Base.issubset — Method
issubset(shape1, shape2)::Bool

Returns true if shape1 is entirely contained within shape2, false otherwise (also works with particles).

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MultipleScattering.:≅ — Method
iscongruent(p1::AbstractParticle, p2::AbstractParticle)::Bool
≅(p1::AbstractParticle, p2::AbstractParticle)::Bool

Returns true if medium and shape of particles are the same, ignoring origin, false otherwise.

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MultipleScattering.estimate_outgoing_basisorder — Method
estimate_outgoing_basisorder(medium::PhysicalMedium, p::Particle, ω::Number; tol = 1e-6)

Estimate the basis order needed to represent the field scattered by the particle p. This is the smallest basis order such that increasing it changes the (normalised) diagonal of the T-matrix by less than tol.

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MultipleScattering.iscongruent — Method
iscongruent(p1::AbstractParticle, p2::AbstractParticle)::Bool
≅(p1::AbstractParticle, p2::AbstractParticle)::Bool

Returns true if medium and shape of particles are the same, ignoring origin, false otherwise.

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Symmetries

Symmetries shared between the source and the material or particles. These can be used to simplify calculations.

MultipleScattering.AbstractSymmetry — Type
AbstractSymmetry

An abstract types which dictates the symmetry of the setup. That is, the symmetry shared between the incident wave and the shape of the material.

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MultipleScattering.WithoutSymmetry — Type
WithoutSymmetry

A type used to describe materials and incident waves which share no common symmetry. This will lead to the most general regular wave expansion for the eignvectors.

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MultipleScattering.RadialSymmetry — Type
RadialSymmetry

A type used to describe materials and incident waves in that are both radially symmetric. That is, the material is a sphere, and the incident wave is radially symmetric around the center of this spherical material.

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RegularSource

RegularSource types and functions for all physical mediums.

MultipleScattering.PlaneSource — Type
PlaneSource(medium::P, amplitude::SVector, direction::SVector)

Is a struct type which describes a plane-wave source that drives/forces the whole system. It has three fields: a physical medium, an amplitude of the source, and the direction the propagate in direction.

For any given angular frequency ω, the PlaneSource has the value $e^{i ω/c \mathbf v \cdot \mathbf x }$ at the point $\mathbf x$, where $c$ is the medium wavespeed and $\mathbf v$ is the direction.

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MultipleScattering.RegularSource — Type
RegularSource(medium::P, field::Function, coef::Function)

Is a struct type which describes the source field that drives/forces the whole system. It is also known as an incident wave. It has three fields RegularSource.medium, RegularSource.field, and RegularSource.coefficients.

The source field at the position 'x' and angular frequency 'ω' is given by

x = [1.0,0.0]
ω = 1.0
RegularSource.field(x,ω)

The field RegularSource.coefficients(order,centre,ω) returns the coefficients of the source field when expanded in the regular basis regular_basis_function centred at centre, up to the basis order order.

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MultipleScattering.regular_spherical_source — Method
regular_spherical_source(PhysicalMedium,regular_coefficients; amplitude = one(T), position = zeros(T,Dim))

$c_n =$regular_coefficients[n], $x_o=$position, and let $v_n(kx)$ represent the regular spherical basis with wavenumber $k$ at position $x$. The above returns a source where source.field(x,ω) =$\sum_n c_n v_n(kx -k x_0)$

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MultipleScattering.source_expand — Method
source_expand(RegularSource, centre; basis_order = 4)

Returns a function of (x,ω) which approximates the value of the source at (x,ω). That is, the source is written in terms of a regular basis expansion centred at centre.

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Impulse

For convert to the time domain.

MultipleScattering.ContinuousImpulse — Type

See also: DiscreteImpulse, frequency_to_time

ContinuousImpulse{T<:AbstractFloat}

A struct used to represent an analytic impulse function. Has two fields: in_time a function of time t, and in_freq a function of the angular frequency ω. in_freq should be the Fourier transform of in_time, though this is not enforced.

We use the Fourier transform convention: F(ω) = ∫ f(t)exp(imωt) dt, f(t) = (2π)^(-1) * ∫ F(ω)exp(-imωt) dω.

An impluse f(t) is convoluted in time with the field u(t), however we avoid the convolution by working with the fourier transform F(ω) of the impulse f(t), which results in

frequency to time: (2π)^(-1) * ∫ F(ω)U(ω)exp(-imωt) dω

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MultipleScattering.FreqDiracImpulse — Method

Dirac Delta function of unit area in the frequency domain centred at ω=ω0.

Warning: in frequency space this is a singuarity and so may lead to unexpected behaviour.

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MultipleScattering.TimeDiracImpulse — Method
TimeDiracImpulse(t0::T)

Dirac Delta function of unit area in the time domain centred at t=t0.

Warning: in the time domain this is a singuarity and so may lead to unexpected behaviour.

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MultipleScattering.frequency_to_time — Method

Convert a FrequencySimulationResult into a TimeSimulationResult by using the inverse fourier transform. Assumes only positive frequencies and a real time signal

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MultipleScattering.frequency_to_time — Method
frequency_to_time(field_mat::AbstractArray, ω_vec::AbstractVector,
    t_vec::AbstractArray = ω_to_t(ω_vec);
    method = :DFT,
    impulse::ContinuousImpulse = TimeDiracImpulse(zero(T)),
    discrete_impulse::DiscreteImpulse = continuous_to_discrete_impulse(impulse, t_vec, ω_vec))

See also: DiscreteImpulse, ContinuousImpulse

Calculates the time response from the frequency response by approximating an inverse Fourier transform. The time signal is assumed to be real and the frequenices ω_vec are assumed to be positive (can include zero) and sorted. The result is convoluted in time with the user specified impulse.

We use the Fourier transform convention: F(ω) = ∫ f(t)exp(imωt) dt f(t) = (2π)^(-1) * ∫ F(ω)exp(-imωt) dt

To easily sample any time, the default is not FFT, but a discrete version of the transform above.

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MultipleScattering.time_to_frequency — Method
function time_to_frequency(field_mat::AbstractArray, t_vec::AbstractVector,
    ω_vec::AbstractArray = t_to_ω(t_vec);
    method = :DFT,
    impulse::ContinuousImpulse = TimeDiracImpulse(zero(T)),
    discrete_impulse::DiscreteImpulse = continuous_to_discrete_impulse(impulse, t_vec, ω_vec)
)

The inverse of the function frequencytotime (only an exact inverse when using :DFT integration). We use the Fourier transform convention: F(ω) = ∫ f(t)exp(imω*t) dt

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MultipleScattering.ω_to_t — Method

returns an array of time from the frequency array ωvec. Uses the same convention for sampling the time as the discrete Fourier transfrom. Assumes ωvec is ordered and non-negative.

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Simulation

Simulation types and functions.

Base.run — Method
run(sim::FrequencySimulation, x, ω; basis_order=5)

Run the simulation sim for the position x and angular frequency ω.

Position can be an SVector or Vector{SVector} and frequency can be a float or vector of floats.

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Base.run — Method
run(sim::FrequencySimulation, region::Shape;
    res=20, xres=res, yres=res, basis_order=5)

Run the simulation sim for a grid of positions in region and for angular frequency ω.

Frequency can be a float or vector of floats. The resolution of the grid points is defined by xres and yres.

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MultipleScattering.overlapping_pairs — Function
overlapping_pairs(particles::AbstractParticles)
overlapping_pairs(origins, radii)

Returns the pairs of indices [i, j] of the particles which overlap, where two particles overlap if the distance between their origins is less than the sum of their outer radiuses.

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MultipleScattering.basis_coefficients — Function
basis_coefficients(sim::FrequencySimulation, ω::AbstractFloat; basis_order::Int=5)::Matrix{Complex}

Return coefficients for bases around each particle for a given simulation and angular frequency (ω).

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MultipleScattering.field — Function
field(result::SimulationResult, [i::Integer, j::Integer])

Get field from result, optionally specifying indices.

Returns single value of/matrix of complex SVectors() if vector field, and complex float if scalar field.

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MultipleScattering.t_matrix — Function
t_matrix(particle, medium, ω, order)

Returns a finite T-matrix, with size depending on order, for a specific particle within a medium with specific physical properties.

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t_matrix(Particle{2,Acoustic{T,2},Sphere{T,2}}, Acoustic{T,2}, ω, order)

The T-matrix for a 2D circlular acoustic particle in a 2D acoustic medium.

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t_matrix(Particle{2,Acoustic{T,2},IsotropicHelmholtz{T,2}}, Acoustic{T,2}, ω, order)

The T-matrix for a 2D isotropic Helmholtz resonator in a 2D acoustic medium.

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t_matrix(Particle{2,Acoustic{T,2},Helmholtz{T,2}}, Acoustic{T,2}, ω, order)

The T-matrix for a 2D non-isotropic Helmholtz resonator in a 2D acoustic medium.

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t_matrix(CapsuleParticle{2,Acoustic{T,2},Sphere{T,2}}, Acoustic{T,2}, ω, order)

The T-matrix for a 2D circlular capsule particle in an acoustic medium.

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t_matrix(Particle{3,Acoustic{T,3},Sphere{T,3}}, Acoustic{T,3}, ω, order)

The T-matrix for a 3D spherical acoustic particle in a 3D acoustic medium.

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MultipleScattering.get_t_matrices — Function
get_t_matrices(PhysicalMedium, Vector{Particles}, ω, basis_order::Integer)

Returns vector of T-matrices from a vector of particles in a specific domain. Can save computation if multiple of the same kind of particle are present in the vector.

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